The January 2018 issue of Kultivate Magazine is now available! This issue features Winter Art from our great artists, the Fairhaven Sim, the 3 Artists at Gallery Cecile in Second Life exhibition, a photo essay on the R.A.H.M.E.N.L.O.S sim, the Ivy Fall sim, The Listening Room, Ach’s Garage in Sansar, Runway 101, and The Edge Stylists present Winter stylings. Very special thank you to Kodymeyers Resident for the cover image. Click the cover to view this month’s issue:
Saving your photos to your hard drive is a handy option, allowing you to save your photos to your PC for easy cataloguing or editing. Second Life allows you to save your photos as either JPG, BMP, or PNG. Which file format is best for your photos?
When you take a snapshot in SL, either by pressing the camera icon or using the keyboard combination Ctrl+Shift+S, you will be presented with the snapshot dialog window. On left of the Snapshot window are a variety of options.
Under the Profile section, there’s a button called Selection. If you click on this, it gives you a variety of ways to save your snapshot: to your inventory, Flickr, your Profile feed, etc.
There’s also an option to save your photos to disk, locally on your PC.
Saving to disk you can save your photos in three different formats: JPG, BMP, or PNG. Which is best?
- JPG is a compressed file format. Unfortunately, while it will save disk space, that compression costs image detail.
- BMP is uncompressed and maintains image quality and accuracy.
- PNG is also uncompressed and also maintains image accuracy and quality. Its file size is smaller than BMP, though.
The choice for photographers is PNG. It delivers the highest image quality and a smaller file size than BMP.
JPGs can be very good, though. If disk space is an issue for you, you won’t be giving up too much quality, but just be aware you are losing some image quality.
If disk space isn’t an issue, choose PNG when you save your photos to your hard drive.
Welcome to the October 2017 edition of Kultivate Magazine! This issue will feature fractal artist Gem Preiz, the Max and Lyric fundraiser, the Universe Sim, the Rock Your Rack Charity Art Show, La Maison d’Aneli, Virtual Holland Art Gallery, and photo essays by Illyra Chardin (Monochrome Art), Wicca Merlin (wicked October inspired fashion), and The Edge Stylists present their looks for October. Click on the cover below to view the issue:
Kultivate contributor Myra Wildmist is back with a new tutorial! This time she discusses the problem with profile photos:
Do profile photos look stretched or compressed to you?
You’re not alone. There’s a good chance a large part of the Second Life (SL) community sees your profile photo wrong.
The problem is Firestorm (FS) – and probably some other third-party viewers – or rather the way Firestorm handles profiles.
The problem: Linden Labs web profile photos use a different size and aspect ratio than the Firestorm profile photos.
Several years ago, Linden Labs (LL) revamped their profile system and went to web profiles. When they did they changed the default sizes of profile photos. Before transitioning to web profiles, profile photos were a weird size and a non-standard aspect ratio – 178×133 pixels, almost, but not quite, a 4:3 aspect ratio.
[Note: Using standard aspect ratios is super important for ease of use and ready sharing of images. You can read more about aspect ratios in this article.]
When LL went to web profiles, they changed the default size of profile photos to 300×300 pixels. 300×300 pixels has an aspect ratio of 1:1, a standard aspect ratio that lends itself easily to the SL default upload size for snapshots – 512×512 pixels, which is also a 1:1 aspect ratio.
Firestorm maintained the old, legacy profile and didn’t migrate entirely to web profiles. By default, Firestorm uses the legacy profiles which means your profile photo has to fit into the old legacy size of 178×133 if you want it to look nice on the Firestorm profile view.
The problem: Linden Labs viewer uses 300×300 pixels for its profile photos while Firestorm uses the legacy size of 178×133.
When you look at a profile pic made for LL profiles in an FS profile it will appear stretched out, but when you look at a profile pic made for FS in the Linden viewer it will appear compressed.
Why did Firestorm continue to use legacy profiles?
If this is an issue why did FS stick with the legacy profiles?
- FS legacy profiles are faster. Web profiles take longer to load.
- Web profiles sometimes fail to load, at all.
- Legacy profiles are better organized and have a couple more features (e.g. online status) than web profiles.
Unfortunately, while there are good reasons to continue to use the legacy profiles, it does create this problem with the profile pictures.
It is impossible to take a profile photo that looks good on both LL and FS viewers.
Because of the difference in aspect ratios, LL profile photos will look bad in the FS viewer, and FS profile photos will look bad in the LL viewer. FS will stretch a profile photo that looks good in the LL viewer, while an image that looks good on FS will look squashed in the LL viewer.
Is there a solution?
Is there a solution to this discrepancy between the two most popular viewers?
The best solution would be for Firestorm to change the default size of the legacy profile pictures. The burden is really on Firestorm since the legacy profiles use a non-standard aspect ratio for their profile photos.
Aside from that, there’s not much you can do. You can use web profiles in FS (Avatar – Preferences – User Interface – check “Use web profiles by default”), but, as mentioned, they’re a little slower among other things.
What format should you use for your profile picture?
Should you use the Linden viewer dimensions or the Firestorm viewer dimensions for your profile photo?
This might seem like a dilemma, but it’s really not. Make your profile photos for the LL viewer.
Advantages of taking a profile photo that fits the LL viewer:
- It’s a standard aspect ratio. You can easily use your profile photo elsewhere without it looking distorted.
- More people use the LL viewer, so more people will see your profile photo correctly.
- If an FS user wants to see your profile photo correctly, they can just click on it. That will bring up another window showing your photo in the 1:1 aspect ratio (This doesn’t work with your profile photo, though.).
- You can easily use a SL snapshot without having to crop it to fit into the weird FS profile photo dimensions.
For these reasons, even if you use the FS viewer, use a 1:1 aspect ratio for your profile photos.
1:1 aspect ratios sizes. Some examples:
72×72 pixels, 300×300, 512×512, 1024×1024, 2048×2048, and so on. Just make a square.
Want to take better profile photos? Check out these other articles I wrote:
Do you want to be an artist but don’t feel you have the talent?
That’s not unusual.
You might tell yourself you have to be able to draw or paint. You might tell yourself you have to be talented, born gifted, or you need to go to art school. You can’t chisel the Pieta from a block of marble or paint the Mona Lisa. How could you possibly call yourself an artist?
That’s your human nature talking, “creating” artificial barriers, false walls, walls so high and imposing why bother trying to climb them. There’s no higher wall than the fear of failure, is there?
Well, get out the ice axe and crampons, because it’s time to scale that illusory fear-of-failure wall.
No, you don’t have to be a brilliant painter or a skilled sculptor to be an artist. You don’t have to be “gifted,” whatever that means. An artist has to create, make something new, but the way you create is up to you.
Do you think you’re not creative?
You’re probably more creative than you realize. In fact, daily life is full of activities that, while mundane, require you to be creative. Writing a report for school or work is creative. Taking a snapshot of your friends is creative. Cooking a meal is creative. Every one of these activities requires you to create something new, something no one has ever seen before. These activities might not rise to the level of “high art,” but they are still creative.
Everyone is creative.
And everyone is an artist.
To create something artistic, you simply need an idea, a different way of looking at the world, or something to say.
You have ideas, every single human has ideas. You have a different way of looking at the world simply by virtue of the fact that you’re a unique person – no one else is you. And is there anyone birthed from a woman who doesn’t have something to say?
Let the world hear you, see your ideas, your singular way of looking at life. You just need to choose your medium, your way of expressing yourself. You don’t need to draw or paint or understand photography. You just need a way to create your art.
Your choice of medium is up to you. Whether it is stone or charcoal or PhotoShop or Blender or dirt, you can create from anything. Work in what feels comfortable, what works for you. How you create and what you create is up to you.
Sol Lewitt, a minimalist and conceptualist, often had others create his work. He provided the idea, the instructions for making his work, but let others build “his” works of art. Dan Flavin made minimalist sculptures from fluorescent light tubes, sometimes nothing more than a single tube on a wall. But Flavin’s work explores light and darkness, and demonstrates the beauty found in even the simplest of objects. Barbara Kruger creates collages of typography and images from mass media, but her work addresses and highlights important cultural issues. Warhol took images from mass media, copied them, and made silk screens out of them, barely changing them in many cases.
The list goes on and on. There are almost endless examples in contemporary art of brilliant artists creating important work that doesn’t use paint or pencil or stone to create their art.
The idea is important. What you have to say is important. Your ability to draw or paint or mold clay – while helpful – is not so important.
Art can be easy to create. Pick a medium, whatever you can use, and make your art. Will it be great art? You’re not the best judge of that. That’s a judgment best left to history.
It’s human nature to come up with reasons why you can’t do something, why there’s no point in trying. Don’t do that. You’re an artist. You might have something important to share with the world, perhaps something revolutionary, but if you don’t scale your personal fear-of-failure wall, the world will never see your art.
And that’s a real pity.
Can one make works which are not works of ‘art’? – Marcel Duchamp
If everyone isn’t beautiful, then no one is. – Andy Warhol
Are your Flickr images art? Are your social media photos and images art?
Recently, I asked a friend of mine to submit some of her Flickr images to an art exhibition in Second Life. To my surprise, she declined because she didn’t think her work was good enough, that it wasn’t art.
Her perspective is not an uncommon. Posting on Flickr, Facebook, Instagram or wherever is one thing, but declaring your work as art… Well, that’s quite another. Whether it’s insecurity, modesty, or you have a too high opinion of what art is, something stops you from declaring your work as art.
This isn’t a phenomena exclusive to the many photographers or graphic artists on the Web. It’s just as much an issue with anyone who hasn’t had their work formally anointed as art, and in some cases, even established artists.
Norman Rockwell throughout his life insisted, “I’m not a fine arts man, I’m an illustrator.” Just as with my friend’s work, some people disagree with Rockwell’s assessment.
So what makes something art? Does it have to be anointed by the amorphous art community? Does it have to be exhibited in a gallery? Do academics have to give it their snooty seal of art quality approval?
If you say it’s art, is it art? If I say it’s art, is it art?
Yes. (Don’t you love short answers? Article’s finished. See ya. Kidding.)
If you say it’s art, it’s art.
From the most mundane snapshot of your cat to the crassest closeup of your genitals, if you proclaim it’s art, it’s art. Who am I to argue?
Art history is filled with examples of artists who insisted their work was art before anyone was ready to accept it as art. It is not our place – no matter what we might think of your work – to tell you whether your work is not art.
Marcel Duchamp was trying to make exactly this point with The Fountain. In 1917, Duchamp anonymously submitted an upside down urinal entitled, The Fountain, as a work of art to the Society of Independent Artists, a society which Duchamp helped found.
[Image: fountain.png, Caption: Replica of the Fountain by Marcel Duchamp]
Duchamp did not reveal he was the creator and the urinal was presented to the board as being from new artist, R. Mutt. The urinal was rejected as art and never formally displayed. The only surviving photograph of it was taken by Alfred Stieglitz.
The Fountain would later be accepted as art and seen as one of the seminal pieces of 20th century art. Hurray for Duchamp.
There are two important things to take away from this story:
- The Fountain was rejected and never exhibited.
- It was submitted anonymously.
The original Fountain was lost and never exhibited. It never saw the formally saw the inside of an exhibit room of a gallery or museum (It might have been photographed by Stieglitz in his gallery, but it was never exhibited.).
Context does matter. Formally displaying a work in a gallery or museum does have an almost magical transmogrifying effect – what was once a simple painting of a soup can takes on a whole new meaning once it’s hanging in a prominent New York gallery.
If special people say it’s art, it must be art, right?
But this never happened with The Fountain. It never got a gallery show. Except for a few friends of Duchamp’s, who were probably in the know, it was rejected and relegated to the store room.
Duchamp was, of course, challenging the notion of what art is. In particular, by submitting The Fountain anonymously, he was avoiding having the work accepted simply because he had done it. He wanted the work, as challenging as it was, to be accepted as art not because the approval committee said it was art, but because the artist had said it was art.
So if you say it’s art, it’s art.
Duchamp would agree with you.
Note: If you want to learn more about The Fountain, read the Tate Museum article referenced below. The Wikipedia entry is a bit of a hash.
If I say it’s art, it’s art
But what if you don’t think your work is art?
Too bad. If I say it’s art, it’s art.
If I’m a gallery owner or a museum curator or an art critic, you might be more likely to accept my word on it. A knowledgeable opinion is a little more likely to sway yours. At the least, you’re probably more receptive to them.
But what if I’m nobody with no art background, but your work “feels” like art to me?
Maybe I just like the pretty colors in your photo or something about your work really connects with me. Maybe I think what you’ve presented as a casual snapshot of your dog sleeping has a deeper meaning.
Is my response and opinion valid?
Of course it is. And there’s more proof from art history.
In 1953, Robert Rauschenberg exhibited a series of canvases called the White Paintings. (Follow the link to see the white paintings.) The White Paintings are plain canvases painted entirely white. Rauschenberg intentionally wanted them to look as plain as possible.
Because he was making one of the most revolutionary points in art history: Every one of us brings our own experiences with us when we view a work, imbuing what we’re seeing with a meaning special to us. Whether its Michelangelo’s David or Rauschenberg’s blank, white paintings, that meaning is personal.
Every one of us, sees a work differently because we are all different.
If I see art in a plain, white canvas or in what you think is just another snapshot of your sleeping dog, then it’s art.
Duchamp once asked, “Can one make works which are not works of ‘art’?” I think he meant the question rhetorically.
Our lives are art. How you document that art is up to you, but what you post to social media and the work you post on Flickr is very much art.
Norman Rockwell: Artist or Illustrator?, Abigail Rockwell, American Illustration, http://americanillustration.org/wp-content/uploads/2016/05/15.08.25_AbigailRockwell.pdf
Fountain, Marcel Duchamp, Tate, http://www.tate.org.uk/art/artworks/duchamp-fountain-t07573
Marcel Duchamp: The Readymade As Reproduction, https://www.moma.org/interactives/exhibitions/2010/originalcopy/intro05.html
Alfred Stieglitz (1864–1946) and American Photography, Lisa Hostetler, http://www.metmuseum.org/toah/hd/stgp/hd_stgp.htm
White Painting [3 panel], Sarah Roberts, SFMOMA, https://www.sfmoma.org/artwork/98.308.A-C/essay/white-painting-three-panel/
The August 2017 Issue of Kultivate Magazine is now published! This issue will feature Sansar via an excellent article by Inara Pey, three photo essays by Illyra Chardin, Sandi Benelli, and Wicca Merlin, a great article by Myra Wildmist on who is an artist, and commentary on the behavior of models in the Second Life fashion industry by Stav Gracemount. This issue also features an exhibition on Bryn Oh at the Serena Arts Center and a visit to the Marfa sim by Veruca Tammas. To round off things we have The Edge stylists who have presented a variety of Summer and fun fashions for you. Click on the cover below to view the issue:
This issue will feature artist, fashion model, and the Best in Show winner at the Kultivate Spring 17 Art Show, Sabine Mortenwold. Artist Kody Meyers is also featured, along with The Key’s Live Music Venue owner Liz Harley. Contributor Veruca Tammas discusses copyright and creative commons, Sandi Benelli has a photo essay on trees, Inara Pey has two features on the Butterfly Conservatory and the Edge Stylists present their May 2017 stylings, and Edge Stylist Tiszo Cioc presents a unique photo essay. Click on the cover to view the May 2017 issue:
On April 1, 2017 the next edition of Kultivate Magazine will be published (and no it is not an April Fool’s Joke)! This issue will feature artist Giovanna Cerise, the Rosehaven Sim, a preview of the Kultivate Spring 17 Art Show, The Grand Canyon in Second Life, live performer Melenda Mikael, a discussion of Flickr & art, a cyberpunk photo essay by Wicca Merlin, a photo essay on cityscapes and city streets, The Edge Stylists present their April stylings, and an article to help you produce a fashion show. Click the cover to read the issue:
Kultivate Contributor Myra Wildmist is back with another SL Photography tutorial. This time she discusses how to use a 300 mm telephoto lens.
In real life, a telephoto lens is often used to in situations where it’s difficult to get close to your subject, such as sports photography or wildlife photo.
Getting close to your subject in Second Life, isn’t usually an issue. The likelihood of being mauled by a tiger in SL is fairly low.
That doesn’t mean a telephoto lens doesn’t have uses in SL. A telephoto lens still gives your photographs that zoomed-in-from-a-distance appearance, which yields an appealing, real-life effect, especially if your subject is an action scene or animals.
Settings for a 300mm lens
For my 300mm lens, I’m using the specifications from the Nikon AF-S NIKKOR 300mm. Open your Phototools (Alt-P). Select the DoF/Glow tab. Check the box by Enable Depth of Field (DoF). Use the following settings:
View angle – .143
FOV- 8.2 degrees
Foc Length – 300
f-number – 2.8-22 (Recommended range.)
View angle, FOV (Field of View) and Foc Length (Focal Length) are the important settings. These three settings “attach” the lens to your camera. Once they’re set, there’s no reason to adjust them, again, until you want to return to your default.
View angle is the the FOV expressed as radians.
The f-number controls the depth of field effect. Lower numbers yield more bokeh, blur.The range of 2.8-22 is a physical limitation of the real world lens. It’s just a recommended range in SL. If you want to mirror the effect you get with the Nikon lens, stay in this range; however, feel free to go outside of the f-number range if it fits your purposes.
WARNING: Do not fuss with View angle, FOV, or Foc Length, once you set them for a lens. These parameters are all dependent on each other and should correspond to the specs of the lens you want to use.
Settings for other popular lenses can be found in my previous article, Simulating Popular Lenses in Phototools.
Sample photos taken with a 300mm lens:
The March 2017 edition of Kultivate Magazine is now available! This issue features CasperTech Owner, Casper Warden; LaurieC Alexis, Co-Owner of The Keys Live Music Venues & Management Group, artist Nils Urqhart, The Ciottolina Rooftop Gallery, Builder’s Brewery, the Somewhere Sim, March stylings by The Edge Stylists, and two photo essays by Ilyra Chardin and AmyBeeBe. You can click on the cover below to view the issue:
Kultivate Contributor Myra Wildmist is back with another tip, this time on how to create the perfect portrait:
If you want to be an artist, you have to look at art.
If you want to learn how to create a great portrait, look at the work of those who have already done great portraits.
Remember those portraiture hints I gave you last time?
Those hints didn’t spring from my brain like Athena from Zeus’ thick skull. For years before I took up Second Life photography, I looked at the works of artists, great and small, and read quite a bit about art. My ideas about what makes a good portrait – e.g. a profile photo – were formed from all that reading and from looking at the work of other artists.
The techniques for creating a good portrait have been understood for hundreds of years. You need look no farther than what is arguably the world’s most recognizable painting, Leonardo da Vinci’s Mona Lisa, to realize this.
[Image: monalisa.png, Caption: Leonardo could take a great profile photo. © RMN, Musée du Louvre]
Almost all the portraiture techniques I mentioned in my last post, can be found in da Vinci’s portrait of Mona Lisa (Thought to be Lisa del Giocondo):
- Mona Lisa fills the frame, almost as if Leonardo used a telephoto lens.
- In my opinion, the eyes are the focal point of the painting. The viewer tends to see the eyes, first – She’s looking at you!
- Leonardo used his bokeh.
Of course he didn’t have photographic lenses or know about depth of field blur effects, but look closely at the background. You almost have to force yourself to look at the landscape surrounding the Mona Lisa. The background compliments the Mona Lisa, but it’s barely noticeable. That’s essentially what bokeh does – it compliments the subject without detracting from it.
- Leonardo used light and shadow to bring out his model’s face.
- And, of course, the Mona Lisa is doing something special. She’s smiling that world famous smile.
It’s safe to say, Leonardo da Vinci knew a little bit about portraiture.
If you want to improve your art, look at art. Look at the work of artists who came before you. There are lessons to be learned from every artist, great and small. You just have to show up for the lecture.
Kultivate Contributor Myra Wildmist is back with more ways to enhance your SL Profile Photo:
Time to get fancy.
Last time, in the article, Taking your profile picture, I focused on the technical aspects of taking a profile photo – changing your image size, changing your lens settings, etc. In this article, I’ll focus on more stylistic issues, things you can do to take better portraits.
A creative disclaimer: Art is a creative process. There are no hard and fast rules, and great art often breaks accepted rules.The following “rules” are meant to help you take better portraits. If you follow them, you’ll probably end up with a good or even great profile photo. But feel free to break them.
The January 2017 issue of Kultivate Magazine is now available! This issue features a two part series on Bento, one by Inara Pey and one by Eleseren Brianna. This issue also features Kess Crystal, Mainland Bridges, 2017 New Years’ Resolutions, 2017 Second Life Predictions, Colt Jonstone, Mr. SL 2017; and over 40 artists from Kultivate are featured! Very special thank you to Anouk Lefavre for the cover image. Click the cover below to view the issue:
On January 1, 2017 the next issue of Kultivate Magazine will be published! This issue will be a special edition issue and will feature over 40 images from the great artists of Kultivate. The issue will also feature Bento from A to Z (everything from bento heads to the technical know how), CasperTech, Mr. SL 2017, The Abstract Lines Art Gallery, Mainland Bridges, January 2017 Edge Stylists’ Looks, New Year’s Resolutions, & 2017 Second Life Predictions. Very special thank you to Anouk Lefavre for the cover image:
The December issue of Kultivate Magazine is now available! This issue will feature 3D artist, Haveit Neox, Ghee Co-Owner & Top Model Beatrice Serendipity, poet Kile Koba, Seanchai Library’s The Dickens Project, Baycity , Winter Art, DSA Aircraft, The Wastelands Sim, the new Linden Labs experience, Horizons; and a year review of Kultivate’s fashion division, The Edge. Click the cover below to read the issue:
On December 1, 2016, the next issue of Kultivate Magazine will be published. This will be our last issue of 2016, so we made sure it is full of stories for you! This issue will feature 3D artist, Haveit Neox, Ghee Co-Owner & Top Model Beatrice Serendipity, poet Kile Koba, Seanchai Library’s The Dickens Project, Baycity , Winter Art, DSA Aircraft, The Wastelands Sim, the new Linden Labs experience, Horizons; and a year review of Kultivate’s fashion division, The Edge. Below is the cover of this packed issue:
Kultivate Contributor Myra Wildmist is back with another photography tip. This time she demonstrates how to take your profile picture in Second Life:
Today, we’re finally going to take a profile picture. Yay! I’ll walk through this step by step, hopefully making it easy to understand. If you have any questions or need help, feel free to contact me in world – I want everyone to take the best profile pics your system will allow.
Kultivate Contributor Myra Wildmist is back with another SL Photography Tip, this time she discusses what is wrong with SL image defaults:
Before I move on to portraiture and profile photos, it’s worth taking a look at the default sizes and aspect ratios of the images used throughout Second Life (SL). These have been gone over by others in numerous blogs and forum post, but I think it’s worth reviewing.
To its credit, SL allows you to associate an image with almost everything you’d want. You can put an image on your land, your profile, your profile picks, and lots of other things. That’s really nice and handy – a picture is worth a thousand words, and all of that.
The November 2016 Issue of Kultivate Magazine is now available! The following topics are in this issue: Inara Pey explores 360 Panoramic Photography in Second Life, Veruca Tammas explores the Outer Garden sim, Ilyra Chardin has an Autumn Art photo series, Kamille Kamla interviews poet Cortes Guitterz, The Edge Stylists showcase their November stylings, and Stavaros discusses avatar proportion. Our spotlights this month are on Zuri Rayna, The White Gallery, and Spookyboo Puddleglum. Very special thank you to Spookyboo Puddleglum for our cover image:
On November 1, 2016, the next issue of Kultivate Magazine will be published! The following topics are in this issue: Inara Pey explores 360 Panoramic Photography in Second Life, Veruca Tammas explores the Outer Garden sim, Ilyra Chardin has an Autumn Art photo series, Kamille Kamla interviews poet Cortes Guitterz, The Edge Stylists showcase their November stylings, and Stavaros discusses avatar proportion. Our spotlights this month are on Zuri Rayna, The White Gallery, and Spookyboo Puddleglum. Very special thank you to Spookyboo Puddleglum for our cover image: