Kultivate Magazine’s April 2018 Issue is Now Available!

The April 2018 Issue of Kultivate Magazine is now available! This issue will feature 15 Years of Second Life, a photo essay on sailing and nautical art, a photo essay on The 1900’s Paris Sim, a photo essay on spring safaris, The Luane’s World sim, The Dr. Martin Luther King Jr Exhibition in Second Life, the latest exhibition at The Dixmix Gallery, and The Edge Stylists bring you their April 2018 stylings! Click on the cover below to view this month’s issue:

aprilcover

 

Kultivate Magazine’s March 2018 Issue is Now Available!

The March 2018 Issue of Kultivate Magazine is now available! This issue features The Butterfly Conservatory, an article on why you should use Flickr, spring art from various artists in Second Life, Bryn Oh’s new exhibition, the Bailey Norge’s sim, The Poet and the Prince of Denmark exhibition, the new Second Life mainland tier changes, a spring fashion photo essay by Jamee Sandalwood, and The Edge Stylists present their March fashions. Very special thank you to Veruca Tammas for the cover image! Click the cover below to read this month’s issue:

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Kultivate Magazine’s October 2017 Issue is Now Available!

Welcome to the October 2017 edition of Kultivate Magazine! This issue will feature fractal artist Gem Preiz, the Max and Lyric fundraiser, the Universe Sim, the Rock Your Rack Charity Art Show, La Maison d’Aneli, Virtual Holland Art Gallery, and photo essays by Illyra Chardin (Monochrome Art), Wicca Merlin (wicked October inspired fashion), and The Edge Stylists present their looks for October. Click on the cover below to view the issue:

Kultivate Magazine-October 17

Kultivate Magazine’s Second Anniversary Issue is Now Published!

I am pleased to say that our second anniversary issue, is now published and is available for you to read! This issue features artist Bryn Oh, Anouk Lefavre, Stavaros Gracemount, Veruca Tammas, Ilyra Chardin, Inara Pey, Haveit Neox, Kiana Writer, Lanai Jarrico, Marcus Lefavre, Fnordian Link, Heidi Halberstadt, GinPhx, Beatrice Serendipity, Sandi Benelli, Hikaru, Enimo, Caledonia Skytower and over 50 images created by the talented artists of Kultivate Magazine! We hope that you enjoy this issue and we apologize to the lateness of this issue. Due to real life issues, this issue is a few days late but worth the wait!

Kultivate Magazine-July 17

Kultivate Magazine’s March 2017 Edition is Now Available!

The March 2017 edition of Kultivate Magazine is now available! This issue features CasperTech Owner, Casper Warden; LaurieC Alexis, Co-Owner of The Keys Live Music Venues & Management Group, artist Nils Urqhart, The Ciottolina Rooftop Gallery, Builder’s Brewery, the Somewhere Sim, March stylings by The Edge Stylists, and two photo essays by Ilyra Chardin and AmyBeeBe. You can click on the cover below to view the issue:

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WhiteMoth & Bryn: the Work of Pioneering Builders Cica Ghost & Bryn Oh — High Fidelity Blog

To ring in 2017, let’s taking a close look at the new work of two pioneering High Fidelity builders: Cica Ghost and Bryn Oh. Together, they’ve put their creations on the domains WhiteMoth and Bryn.Quirky, warm architecture is peppered throughout Cica’s WhiteMoth build.

Cica Ghost is an accomplished world builder with an existing following in other virtual worlds, and it was delightful to see her explore and use High Fidelity as a next-generation VR platform. This is her first build designed for exploration in true 3D virtual reality, and it’s quite fun to explore in your HMD.

Continue reading “WhiteMoth & Bryn: the Work of Pioneering Builders Cica Ghost & Bryn Oh — High Fidelity Blog”

Kultivate Magazine’s October Issue Preview!

On October 1, 2016 the next issue of Kultivate Magazine will be published! This issue will feature the art of Sandi Benelli, photographer Amy Beebe, Potomac Homes Owner & Creator, Winter Loxely, Bird Art, Live Performer Ceci Dover, Charity in Second Life, Wanderlust Bench Art Park, the Sarawak Sim, and Faster Pussycat and Bender owner & designer, Honey Bender! Very special thank you to Sandi Benelli for the cover images below:

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NVIDIA releases its own VR game ‘Funhouse’ to the masses through Steam | TechCrunch

As of this morning, NVIDIA is in the game publishing business. In its own weird, roundabout sort of way. The company has pushed its first title out to Steam, offering players seven mini-games under the Funhouse umbrella (with a total of ten planned for eventual roll out). But while the Funhouse is as fully playable as one would expect from a Steam-distributed title, it is as much a showcase for the chipmaker’s in-game technologies as it is a proper game.That’s not to say it’s not fun. It is. It’s pretty much exactly as engaging an experience as you would expect from a septet of carnival-style VR mini-games. You whack moles, you blast balloons above clown heads with a pair of squirt guns, you break inexpensive dishware by hurling soccer balls. If you’ve spent any time in or around a boardwalk, you pretty much get the deal here.

Continue reading “NVIDIA releases its own VR game ‘Funhouse’ to the masses through Steam | TechCrunch”

A.I will soon use your photos to create an amazing story • Draynehub

Microsoft’s Research division has developed a new artificial intelligence system that can automatically generate stories using your photos, trying not only to explain what exactly is happening in the pictures but also to detail the context and people’s feelings.

The process of developing storytelling capabilities for photos is based on AI systems that can identify objects after learning by example, as LiveScience explains. The researchers first configured the systems to analyze a series of similar images and then look online to identify more objects that fall in the same category.

Furthermore, the Microsoft Research team turned to the Amazon Mechanical Turk, a service where people describe scenes of a batch of photos, thus having the AI systems learn them and then generate new ones by matching different pictures with different descriptions…..

Source: A.I will soon use your photos to create an amazing story • Draynehub

Microsoft doubles down on VR and AR, positioning Windows 10 as the “the only mixed reality platform” | TechCrunch

In a keynote presentation at Computex in Taipei and a couple blog posts today, Microsoft doubled down on the mixed reality efforts spearheaded by Hololens – Windows 10, the company aims to show, is place to be when it comes to mixed reality.

Some clarification may be not unwelcome here — just what is “mixed reality,” exactly? If you think about entirely computer-generated 3D environments in VR as one extreme, and plain vanilla reality on the other, mixed reality is… well, anywhere in the middle, really. Microsoft’s point is that Windows Holographic will support the whole continuum, from light reality enhancements to total immersion – and, crucially, facilitate natural interactions between them.

Providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality is what we call mixed reality,” wrote Terry Myerson, Microsoft’s EVP of Windows and Devices, in a blog post. “Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3D image of a real object, or bringing in a holographic representation of another person into your virtual world so you can collaborate….”

Source: Microsoft doubles down on VR and AR, positioning Windows 10 as the “the only mixed reality platform” | TechCrunch

Watch Google’s (GOOG) keynote at its 2016 I/O conference live and in virtual reality — Quartz

Google’s developer conference is kicking off today (May 17) with a two-hour keynote.

The I/O conference is typically Google’s biggest news event of the year, where it previews and releases new technologies in an attempt to entice developers to build for its platforms.

This year, the confab is taking place in Google’s backyard. The Shoreline Amphitheater, an outdoor concert venue steps from the famed Googleplex, will host thousands of eager developers the next three days. At its keynote address, Google is expected to pull back the curtain on the next version of Android and debut a standalone virtual-reality headset.

To follow the announcements as they happen, tune into the livestream below. The keynote starts at 10 am US Pacific Time.

Here’s an added bonus for virtual-reality enthusiasts: Google will broadcast the stream in 360 degrees, so those with VR headsets (even lo-fi ones like Google Cardboard) can watch and feel like they’re actually there in the audience….

Source: Watch Google’s (GOOG) keynote at its 2016 I/O conference live and in virtual reality — Quartz

show #112: the state of vr = ready for primetime? [pt2]

Check out this week’s Drax Files Radio Hour:

the drax files radio hour [with jo yardley]

show #112 show #112

…and we continue taking stock of the vr “movement” as it stands today, of course from a sl vantage point.

live from the pen vr live from the pen vr

and that means: old grumpy pioneers complaining about new kids on the block. or not. judge for yourself:

we discussed a lot of things and were generally all over the place [what’s new?] so here is stuff to read and contextualize for you guys:

  • the whole show from “the pen” in second life as video stream:
  • sorry forgot to add this topic: grandfathered regions in second life = we will discuss this in more detail next week so for now = inara blogs
  • high fidelity is adding stuff but justin and drax are still falling through the floor ;(
  • drax in his rl beauty at a ping-pong premiere filming with a ricoh theta s 360 camera = is this vr?
  • the future of…

View original post 202 more words

VWBPE 2016: proceedings now available | Inara Pey: Living in a Modem World

The 9th annual Virtual Worlds Best Practices in Education (VWBPE) conference took place between Wednesday, March 9th, 2016 and Saturday, March 12th, 2016 inclusive in both Second Life and OpenSim via the AvaCon Grid.

The conference featured a rich a varied programme of keynote presentations, workshops, panel discussions and social events across the VWBPE regions, with a highlight of the conference for for many Second Life users being an open Q&A session with Linden Lab CEO Ebbe Altberg (transcript and audio available here).

Journal of Virtual Studies: Proceedings for the 2016 VWBPE conferenceFollowing the conference, the Journal of Virtual Studies complies, edits and publishes a special edition featuring the proceedings of the VWBPE conference,  and on Saturday, April 9th, Rockcliffe University announced the 2016 edition is now available….

Source: VWBPE 2016: proceedings now available | Inara Pey: Living in a Modem World

You can finally get your hands on Microsoft’s HoloLens—for a hefty price – Quartz

Just over a year ago, Microsoft announced one of the most radical products it has worked on in years: an augmented-reality headset that merges the real world with the digital, called the HoloLens. Today, the company announced that it’s finally making the headset available to developers, or anyone who can afford the price tag. The HoloLens Development Edition is available to pre-order from today, and will cost $3,000…

 

Source: You can finally get your hands on Microsoft’s HoloLens—for a hefty price – Quartz

VWBPE 2016: programme published, and some highlights | Inara Pey: Living in a Modem World

The 9th annual  Virtual Worlds Best Practice in Education (VWBPE) conference will take place between Wednesday, March 9th, 2016 and Saturday, March 12th, 2016 inclusive. A global grass-roots community event focusing on education in immersive virtual environments which attracts 2200-3500 educational professionals from around the world each year.

The conference will be primarily hosted on Second Life with additional and special events also being hosted by AvaCon Grid, and the conference programme is now available. Highlights of the latter include:

Source: VWBPE 2016: programme published, and some highlights | Inara Pey: Living in a Modem World

These five books will help you understand the future of virtual reality – Quartz

Ladies and gentleman, strap on your goggles: Analysts and pundits predict that 2016 will be the year that virtual reality finally takes off. Venture capitalists have already plowed $658 million into virtual reality, and Google and Facebook are each gunning to corner the market on headsets.

For people whose main associations with virtual reality involve 1990s computer games and The Matrix, this fresh wave of excitement may seem hard to understand. But it’s not too late to catch up. Here are five books that can help you understand what all the fuss is about….

Source: These five books will help you understand the future of virtual reality – Quartz

The future of virtual reality includes exciting possibilities for education – Quartz

On the first day of the week long TED conference, a long queue formed outside The VOID. The Utah-based start-up is giving attendees a preview of its brick-and-mortar “virtual entertainment centers” that will open in several cities worldwide later this year. Donning vests equipped with body sensors and sophisticated head gear, eager (and in come cases, trepidatious) testers entered a video game universe and snaked through tombs, narrowly avoided a sea serpent, and cracked puzzles left and right a la Lara Croft.

The experience is, well, heart-pounding. Haptic sensors and pulses in the VOID’s proprietary gear called “Rapture,” enable gamers to experience the sensation of grabbing a torch from a wall, feel a spiderwebs graze their side, or free fall through a collapsing building. With upper arm patches, players can even experience how it feels to take a bullet or an arrow in the arm…

Source: The future of virtual reality includes exciting possibilities for education – Quartz