To ring in 2017, let’s taking a close look at the new work of two pioneering High Fidelity builders: Cica Ghost and Bryn Oh. Together, they’ve put their creations on the domains WhiteMoth and Bryn.Quirky, warm architecture is peppered throughout Cica’s WhiteMoth build.
Cica Ghost is an accomplished world builder with an existing following in other virtual worlds, and it was delightful to see her explore and use High Fidelity as a next-generation VR platform. This is her first build designed for exploration in true 3D virtual reality, and it’s quite fun to explore in your HMD.
As of this morning, NVIDIA is in the game publishing business. In its own weird, roundabout sort of way. The company has pushed its first title out to Steam, offering players seven mini-games under the Funhouse umbrella (with a total of ten planned for eventual roll out). But while the Funhouse is as fully playable as one would expect from a Steam-distributed title, it is as much a showcase for the chipmaker’s in-game technologies as it is a proper game.That’s not to say it’s not fun. It is. It’s pretty much exactly as engaging an experience as you would expect from a septet of carnival-style VR mini-games. You whack moles, you blast balloons above clown heads with a pair of squirt guns, you break inexpensive dishware by hurling soccer balls. If you’ve spent any time in or around a boardwalk, you pretty much get the deal here.
Microsoft’s Research division has developed a new artificial intelligence system that can automatically generate stories using your photos, trying not only to explain what exactly is happening in the pictures but also to detail the context and people’s feelings.
The process of developing storytelling capabilities for photos is based on AI systems that can identify objects after learning by example, as LiveScience explains. The researchers first configured the systems to analyze a series of similar images and then look online to identify more objects that fall in the same category.
Furthermore, the Microsoft Research team turned to the Amazon Mechanical Turk, a service where people describe scenes of a batch of photos, thus having the AI systems learn them and then generate new ones by matching different pictures with different descriptions…..
In a keynote presentation at Computex in Taipei and a couple blog posts today, Microsoft doubled down on the mixed reality efforts spearheaded by Hololens – Windows 10, the company aims to show, is place to be when it comes to mixed reality.
Some clarification may be not unwelcome here — just what is “mixed reality,” exactly? If you think about entirely computer-generated 3D environments in VR as one extreme, and plain vanilla reality on the other, mixed reality is… well, anywhere in the middle, really. Microsoft’s point is that Windows Holographic will support the whole continuum, from light reality enhancements to total immersion – and, crucially, facilitate natural interactions between them.
Providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality is what we call mixed reality,” wrote Terry Myerson, Microsoft’s EVP of Windows and Devices, in a blog post. “Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3D image of a real object, or bringing in a holographic representation of another person into your virtual world so you can collaborate….”
Just over a year ago, Microsoft announced one of the most radical products it has worked on in years: an augmented-reality headset that merges the real world with the digital, called the HoloLens. Today, the company announced that it’s finally making the headset available to developers, or anyone who can afford the price tag. The HoloLens Development Edition is available to pre-order from today, and will cost $3,000…
Ladies and gentleman, strap on your goggles: Analysts and pundits predict that 2016 will be the year that virtual reality finally takes off. Venture capitalists have already plowed $658 million into virtual reality, and Google and Facebook are each gunning to corner the market on headsets.
For people whose main associations with virtual reality involve 1990s computer games and The Matrix, this fresh wave of excitement may seem hard to understand. But it’s not too late to catch up. Here are five books that can help you understand what all the fuss is about….
On the first day of the week long TED conference, a long queue formed outside The VOID. The Utah-based start-up is giving attendees a preview of its brick-and-mortar “virtual entertainment centers” that will open in several cities worldwide later this year. Donning vests equipped with body sensors and sophisticated head gear, eager (and in come cases, trepidatious) testers entered a video game universe and snaked through tombs, narrowly avoided a sea serpent, and cracked puzzles left and right a la Lara Croft.
The experience is, well, heart-pounding. Haptic sensors and pulses in the VOID’s proprietary gear called “Rapture,” enable gamers to experience the sensation of grabbing a torch from a wall, feel a spiderwebs graze their side, or free fall through a collapsing building. With upper arm patches, players can even experience how it feels to take a bullet or an arrow in the arm…