There have been a number of press reports on Sansar since the start of the year, some of which I’ve covered in these pages – such as in Road to VR (see here), Upload VR and Tom’s Hardware (see here). However, while I’ve read others, I’ve not made the time to write about them. so, in case you missed them, here’s a quick breakdown of notable coverage of the Lab, Sansar and Second Life.On January 19th, Réalité Virtuelle, the French on-line publication for virtual and augmented reality carried a piece entitled Sansar: la vraie réalité virtuelle débarque en 2017 (“Sansar: the real virtual reality arrives in 2017″).
To ring in 2017, let’s taking a close look at the new work of two pioneering High Fidelity builders: Cica Ghost and Bryn Oh. Together, they’ve put their creations on the domains WhiteMoth and Bryn.Quirky, warm architecture is peppered throughout Cica’s WhiteMoth build.
Cica Ghost is an accomplished world builder with an existing following in other virtual worlds, and it was delightful to see her explore and use High Fidelity as a next-generation VR platform. This is her first build designed for exploration in true 3D virtual reality, and it’s quite fun to explore in your HMD.
The 2016 OpenSimulator Community Conference (OSCC) will take place on Saturday 10th and Sunday 11th December 2016.
An annual conference that focuses on the developer and user community creating the OpenSimulator software. Organised as a joint production by Core Developers of OpenSimulator and AvaCon, Inc., and sponsored by the University of California, Irvine, Institute for Virtual Environments and Computer Games, the conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
Its official! Project Sansar is officially Sansar! Inara has the scoop and more:
On Wednesday, August 31st, Linden Lab issued a press release indicating they have issued the first of the invitations to successful applicants to join the Sansar Creator Preview programme. This has been picked-up by various media and blogs – but what I’ve found particularly interesting (and others seem to have missed) is that the press release confirms the new platform is to simply be called “Sansar”.
The August 2016 Issue of Kultivate Magazine is now available! This issue features Igor Ballyhoo, Pam Astonia, Sparkie Cyberstar, Brook Hill Gallery, Marcus Lefevre, Miss Virtual Diva 2016, Maven Homes, Maximalism, Ocean Photography, Autism Speaks, Wild Angels Rock Club, and The August 2016 Edge Stylists! Click the image below to access the issue:
Inara provides a further look at Project Sansar, the next generation virtual world from Linden Labs
On July 4th, I noted USA Today’s video short on Project Sansar and the Lab. At the time, I indicated that there didn’t appear to be a related article to go with the video. However, that’s now changed, and Ed Baig, USA Today tech reporter, has indeed written an article to sit alongside the video, which appeared on July 6th under the title Second Life’s creators try for a third — in virtual reality.
“Third”? You may wonder. “What third?” The answer is something of a play on words – Linden Lab’s “first life” is (like the rest of us) firmly rooted in the physical world, where it sits as a corporate entity employing over 200 staff, 75-ish of whom are focused on Project Sansar (the rest doubtless made up of those managing Second Life, running Blocksworld, taking care of the company’s…
View original post 877 more words
Bryn Oh discusses her latest project, sims built for the US Military to fight PTSD:
Close to two years ago I was approached by Virtual Ability to create a four region build on Open sim for the US military. The work was to help soldiers with Post Traumatic stress disorder (PTSD) learn how to deal with various issues and to kind of integrate them back into society.
Orientation and presentation area
So imagine this scenario. And I should start by saying these are just my musings and don’t reflect the views of the US military or Virtual Ability. So a young man joins the army and spends four years or so in an atmosphere of brotherhood, an atmosphere that anyone outside this life can’t really understand. It is testosterone, but also they are indoctrinated into a way of life that creates the best type of soldier. A soldier who will never let those around them down, who is reliable and pliable. They are shaped physically and psychologically into a tool. It sounds negative but for the Army and their goals it is essential…
LL CEO Ebbe Altberg talks about the upcoming new world from LL, Sansar. Inara has more info:
June 1st-2nd saw the 7th annual Augmented World Expo take place in Santa Clara, California. Billed as “the largest event dedicated to AR, VR and Wearable Technology”. Among the 200 speakers appearing at the event was one Ebbe Altberg, who sat down with Mark Piszczor of Occipital to chat about Project Sansar.
The interview, embedded below, doesn’t touch on anything significantly new for those of us who have been following the Sansar news. Time frames remain unchanged since the last Lab Chat event. The creator preview will open its doors to applicants in August; there have been “thousands” of applicants (and I’m still itching to know the ratio of Second life creator / users to non-SL creator / users in that number); public access so start around the end of 2016 / early 2017, etc. That said…
View original post 357 more words
Microsoft’s Research division has developed a new artificial intelligence system that can automatically generate stories using your photos, trying not only to explain what exactly is happening in the pictures but also to detail the context and people’s feelings.
The process of developing storytelling capabilities for photos is based on AI systems that can identify objects after learning by example, as LiveScience explains. The researchers first configured the systems to analyze a series of similar images and then look online to identify more objects that fall in the same category.
Furthermore, the Microsoft Research team turned to the Amazon Mechanical Turk, a service where people describe scenes of a batch of photos, thus having the AI systems learn them and then generate new ones by matching different pictures with different descriptions…..
The June 2016 issue of Windlight Magazine is now available!
The June 2016 issue of Windlight Magazine features artist Silas Merlin, the current exhibit at Nitroglobus Art Gallery, Raglanshire Artwalk 2016, Meaulxe Bureaux, Summer Art, Paris Metro Couture Gallery, Sonatta Morales, MZTrey Ferrentino, The Edge Manifesto, Seashell Dench, Falbala Fairey, and The Artistry of Pageantry!
Contributors this issue include Inara Pey, Ilyra Chardin, Veruca Tammas, Eleseren Brianna, Stavros Gracemount, and John!
Very special thank you to Inara Pey for the cover image below! To view the issue simply click the cover below:
In a keynote presentation at Computex in Taipei and a couple blog posts today, Microsoft doubled down on the mixed reality efforts spearheaded by Hololens – Windows 10, the company aims to show, is place to be when it comes to mixed reality.
Some clarification may be not unwelcome here — just what is “mixed reality,” exactly? If you think about entirely computer-generated 3D environments in VR as one extreme, and plain vanilla reality on the other, mixed reality is… well, anywhere in the middle, really. Microsoft’s point is that Windows Holographic will support the whole continuum, from light reality enhancements to total immersion – and, crucially, facilitate natural interactions between them.
Providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality is what we call mixed reality,” wrote Terry Myerson, Microsoft’s EVP of Windows and Devices, in a blog post. “Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3D image of a real object, or bringing in a holographic representation of another person into your virtual world so you can collaborate….”
Google’s developer conference is kicking off today (May 17) with a two-hour keynote.
The I/O conference is typically Google’s biggest news event of the year, where it previews and releases new technologies in an attempt to entice developers to build for its platforms.
This year, the confab is taking place in Google’s backyard. The Shoreline Amphitheater, an outdoor concert venue steps from the famed Googleplex, will host thousands of eager developers the next three days. At its keynote address, Google is expected to pull back the curtain on the next version of Android and debut a standalone virtual-reality headset.
To follow the announcements as they happen, tune into the livestream below. The keynote starts at 10 am US Pacific Time.
Here’s an added bonus for virtual-reality enthusiasts: Google will broadcast the stream in 360 degrees, so those with VR headsets (even lo-fi ones like Google Cardboard) can watch and feel like they’re actually there in the audience….
Inara reviews the latest Sansar video, which shows us an actual look inside of the upcoming virtual world:
The end of April was a busy time for the Lab, with Ebbe Altberg leading a team to both the Collision 2016 tech conference (billed as the “anti-CES”) in New Orleans, which ran from April 26th through 28th, quickly followed by the 2016 Silicon Valley Virtual Reality (SVVR) conference, which took place at the San Jose, California, conference centre between April 27th and 29th.
At both events, Ebbe Altberg gave a presentation which included further images and some video shot from within Sansar, and Collision 2016 has now made these available for viewing within a recording of Ebbe’s presentation which can be found on YouTube, and is embedded below.
As the Collision event is more general tech than VR specific, the first part of the video is more about the potential of VR and the possible VR / AR marketplace in the future. A…
View original post 765 more words
Tuesday, April 27th saw High Fidelity move to an “open beta” phase, with a simple Twitter announcement.
Having spent just over a year in “open alpha” (see my update here), the company and the platform has been making steady progress over the course of the last 12 months, offering increasing levels of sophistication and capabilities – some of which might actually surprise those who have not actually set foot inside High Fidelity but are nevertheless will to offer comments concerning it….
Thanks to Strawberry Singh for the info! You can now apply to join Project Sansar and preview the new virtual world as a creator:
Apply for Project Sansar Creator PreviewProject Sansar makes it easier than ever before to create, share, and monetize your own social VR experiences. We’re seeking skilled 3D content creators to be among the first to use this powerful new platform in our Creator Preview….
Check out this week’s Drax Files Radio Hour:
…and we continue taking stock of the vr “movement” as it stands today, of course from a sl vantage point.
and that means: old grumpy pioneers complaining about new kids on the block. or not. judge for yourself:
we discussed a lot of things and were generally all over the place [what’s new?] so here is stuff to read and contextualize for you guys:
- the whole show from “the pen” in second life as video stream:
- sorry forgot to add this topic: grandfathered regions in second life = we will discuss this in more detail next week so for now = inara blogs
- high fidelity is adding stuff but justin and drax are still falling through the floor ;(
- drax in his rl beauty at a ping-pong premiere filming with a ricoh theta s 360 camera = is this vr?
- the future of…
View original post 202 more words
The 9th annual Virtual Worlds Best Practices in Education (VWBPE) conference took place between Wednesday, March 9th, 2016 and Saturday, March 12th, 2016 inclusive in both Second Life and OpenSim via the AvaCon Grid.
The conference featured a rich a varied programme of keynote presentations, workshops, panel discussions and social events across the VWBPE regions, with a highlight of the conference for for many Second Life users being an open Q&A session with Linden Lab CEO Ebbe Altberg (transcript and audio available here).
Journal of Virtual Studies: Proceedings for the 2016 VWBPE conferenceFollowing the conference, the Journal of Virtual Studies complies, edits and publishes a special edition featuring the proceedings of the VWBPE conference, and on Saturday, April 9th, Rockcliffe University announced the 2016 edition is now available….
EXPLORE, Kitely – Seanchai Library pleased to announce the next phase of its EXPLORE program in the Open Sim Metaverse, and its real world-virtual world partnership with Tacoma Little Theatre. After the great success of last year’s EXPLORE The Great Gatsby, the partners will open EXPLORE Anton Chekov and the Absurd on April 8th at Noon in the newly expanded EXPLORE world on the Kitely grid. This phase of the program is funded, in part, by a grant from the Tacoma Arts Commission.
By popular request, a tutorial about liquify for smoothing lumpy mesh and other similar problems.
Just over a year ago, Microsoft announced one of the most radical products it has worked on in years: an augmented-reality headset that merges the real world with the digital, called the HoloLens. Today, the company announced that it’s finally making the headset available to developers, or anyone who can afford the price tag. The HoloLens Development Edition is available to pre-order from today, and will cost $3,000…
The 9th annual Virtual Worlds Best Practice in Education (VWBPE) conference will take place between Wednesday, March 9th, 2016 and Saturday, March 12th, 2016 inclusive. A global grass-roots community event focusing on education in immersive virtual environments which attracts 2200-3500 educational professionals from around the world each year.
The conference will be primarily hosted on Second Life with additional and special events also being hosted by AvaCon Grid, and the conference programme is now available. Highlights of the latter include: