Microsoft acquires Havok, the Second Life physics engine

Microsoft acquires the Havok physics engine, Inara reviews what this means for Second Life:

Inara Pey's avatarInara Pey: Living in a Modemworld

Haovk: acquired by Microsoft Haovk: acquired by Microsoft

News has been spreading about Microsoft’s acquisition of the Havok physics engine from Intel for an undisclosed sum.

Ciaran Laval was perhaps the first SL blogger to report the news, which has been featured on the likes of the IGN website, Engadget, Venture Beat’s Gamesbeat, and other on-line tech news outlets.

For those unfamiliar with Havok, it is it the physics engine that drives a vast number of computer and console games. It allows these games to simulate effects such as gravity, friction, collisions between objects and other natural forces, without the need for them to be individually coded and accounted for on a per-game basis.

Within Second Life, Havok is used for the purposes of physics simulation, and Havok sub-libraries licensed by the Lab are also used in such aspects of the platform as pathfinding (remember that?) and the official mesh uploader.

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One response to “Microsoft acquires Havok, the Second Life physics engine”

  1. […] October 3, 2015 Windlight Magazine This post originated @ Windlight Magazine. […]

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