On the first day of the week long TED conference, a long queue formed outside The VOID. The Utah-based start-up is giving attendees a preview of its brick-and-mortar “virtual entertainment centers” that will open in several cities worldwide later this year. Donning vests equipped with body sensors and sophisticated head gear, eager (and in come cases, trepidatious) testers entered a video game universe and snaked through tombs, narrowly avoided a sea serpent, and cracked puzzles left and right a la Lara Croft.

The experience is, well, heart-pounding. Haptic sensors and pulses in the VOID’s proprietary gear called “Rapture,” enable gamers to experience the sensation of grabbing a torch from a wall, feel a spiderwebs graze their side, or free fall through a collapsing building. With upper arm patches, players can even experience how it feels to take a bullet or an arrow in the arm…

Source: The future of virtual reality includes exciting possibilities for education – Quartz

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