Old and new: a building that simulates time passing

Ricco Saenz's avatarSecond Sighting

Store built by Loz Hyde: a more contemporary part was added on the right side of the traditional structur Virtual store built by Loz Hyde: a more contemporary part was added on the right side of the traditional structure

In what we are used to calling real life, the choice between conservation of past-time architecture and the replacement of old buildings by new structures often represents a dilemma in an ever-changing world where new necessities recurrently clash with tradition. One of the responses to such a challenge is the intervention on historic buildings in order to add new spaces to them and adapt their general configuration to the new uses that we may require. It surely makes sense in many cases, in the atomic world. Nonetheless, it is surprising to find a “modified building” in a virtual world, where the problem of conservation doesn’t really occur – at least not in the same way. In Second Life, I’ve recently spotted a construction like that at Meshworx, the store…

View original post 857 more words

· · · ·

Comments

One response to “Old and new: a building that simulates time passing”

  1. Thank you for reblogging it!

    Like

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.