Can you help the East River Community in Second Life? | Inara Pey: Living in a Modem World

Located on the mainland continent of Sansara, the East River Community (ERC) will this year celebrate its ninth year of operations in Second Life – although it can trace its roots as far back as 2006 with the MBYC, one of the first sailing clubs in Second Life – and sailing remains very much a part of the ERC’s activities.

Comprising a federation of groups, the intent within East River has always been to create an open, collaborative and convivial space for residents and businesses, nurturing the growth of relationships, friendships, personal projects, and encouraging collaborative activities  with both members and non-members of the community.

ERC has always been particularly engaged in fostering cultural activities and in enhancing the Mainland experience by demonstrating an attractive residential and commercial environment can be created purely through resident action.

 

Newcomers are always welcome to explore the community’s regions, which offer a wide variety of public spaces including art galleries, cafés horse riding tracks, entertainment venues, nautical events, a harbour and airport for boating / flying enthusiasts and, for those wanting to get their first taste of water-based activities, a variety of free-access zero-cost boating.

Arriving at one of East River Community’s airfieldsOne of the mainstays of ERC has been its founder, Indigo Mertel – who has also contributed immensely to the Second Life community as a whole through a wide range of user-focused activities from establishing and building East River through to her work in curating and disseminating Second Life news form a wide range of notable sources, to the benefit of all users…

Source: Can you help the East River Community in Second Life? | Inara Pey: Living in a Modem World

Experiencing the Roaring ’20s in a recreated New York

Great review of the 1920s New York Project

Second Sighting

Historical reconstruction and role-playing has found a breeding ground in Second Life, and one of the most impressive examples of such an endeavor that I’ve stumbled upon in the virtual world is the 1920’s New York Project. It recreates a section of Lower Manhattan, more or less as it would be in the second decade of the 20th Century and it’s reach in details – as I hope the photos on this post will show (the photos, by the way, are displayed here in two versions: both in color and in black and white).

Aerial view of Front Street Aerial view of Front Street…

... in the 1920s New York … in the 1920s New York

The Project recreates the streets around Jeanette Park – which corresponds today to the Vietnam Veterans Plaza. The old plan of the area, which is different from today’s configuration, can be seen, for instance, on this map, available on The New York Public…

View original post 602 more words

Forgotten places of SL 2 The Gulf

Great review of some of the many airports and airfields in SL:

Second life Airmenship

It has been a long weekend, you may be sitting around bored wondering what to do sick of being slapped by sim crossings or trying to pretend the latest Drama in the sailing community has not happened. (More on this later this week)  How about venting your frustrations with some war games? And where better to enjoy a a few war games better than the Gulf?  Even if you are not into war games This is an amazing area with plenty to see ant to visit and explore Many aviators in SL forget this place exists or just avoid it but you are missing out. so Lets all out on our combat boots and helmets and visit the gulf.

WW2 central

First and foremost the gulf is a World War 2 combat zone so you better come prepared. Of you don’t have combat gear your first stop should be WW2…

View original post 433 more words

Kultivate Magazine February 2017 Issue Preview!

On February 1, 2017, the next issue of Kulivate Magazine will be published! This issue will feature artistic and talented designer, Lyrical Bizarre. Illyra  Chardin provides images of romantic art in honor of Valentines Day, Guest contributor Miaa Rebane has generously provided images for a photo essay, Kinn Fiachra has a new mainland piece on The Outlands, Veruca Tammas visits Weeville, Inara Pey reviews The Sagan Planetarium and the new exhibit at MetaLes, ILlogism; Eleseren Brianna previews Kultivate’s Spring Fashion Event, and  John interviews The SL Parade Owner, ReRe Sandalwood.

Kultivate Magazine-February 2017 Issue - Cover.jpeg

The gentle elegance of Whimberly in Second Life | Inara Pey: Living in a Modem World

Whimberly, a homestead region designed by Staubi (Engelsstaub), is another location Caitlyn and I were introduced to through Shakespeare (SkinnyNilla). He, along with his partner, Max (Maxie Daviau), has a knack of finding beauty spots in Second Life, and Whimberly is certainly that.This is another region leaning towards a Mediterranean theme, split into two islands under clouds lit from above by the sun, filtering its light across the landscape. A villa stands atop the single, low hill on the larger of the two islands, neat lines of grape vines arranged around the slopes leading up to it, standing as if marshalled ready to march smartly down the hill to where a dirt track runs between the hill and the region’s landing point.

Continue reading “The gentle elegance of Whimberly in Second Life | Inara Pey: Living in a Modem World”

Spotlight on Two Established and Three New Venues

Million Happy Endings

1_21-blog-6

The ever changing mainland has numerous welcoming and interesting spots. One such place is Cafe Klaus, in Patagonia on the Atoll. “A roadside joint and arts venue on Route 1 in the South Western Heterocera Atoll region. A place to relax with friends in surroundings vaguely evocative of the colonial era, enjoy a morning coffee, a sundowner or cocktails and jazz on the verandah.” Cafe Klaus is always open.

1-_21-blog-5

Regulars to the Sundowners Events often show up via one of a variety of rides, (I like to ride a scooter to and from). Sometimes there are spontaneous road trips to check out some new development of interest.

“Sundowners is served on Mondays and Thursdays from 3 to 4pm (SLT). Do drop in to enjoy the evening light, sip a cocktail and engage in casual conversation as the shadows grow longer. Klaus will be around to make you welcome and…

View original post 336 more words

A second helping of Hell’s Heaven in Second Life | Inara Pey: Living in a Modem World

“Stay awhile,” Snoob (SnoobJohnson) and his partner, Mila (Mila Maesar) say in greeting to visitors to their homestead region, The Hell’s Heaven 2.0. “Let  this world  refresh your soul andmelt your worries away …  Explore this cloudy world of changing scenery and enjoy your stay!”It’s a warm invitation, and there is much to enjoy within the region, which has been beautifully created by Snoob, with touches inspired by Mila to offer photographers and explorers alike with a visual treat – an anyone who has looked at the Flickr group for the region will only be too aware.

The Hell’s Heaven 2.0This is a land of two distinct parts. To the west sit low-lying marshlands, ankle-deep in water and carpeted in long reeds and grasses through which a water-hugging mist drifts.  Scattered over this lay dilapidated shacks and cabins, their floors flooded and wooden walls slowly rotting, submerged wooden walkways running from nowhere to nowhere outside. Wrecks of cars and pick-ups complete the scenery, together with a couple of rowing boats and the rusting body of an old airboat….

Source: A second helping of Hell’s Heaven in Second Life | Inara Pey: Living in a Modem World

ragVR: imagination and expression in Second Life | Inara Pey: Living in a Modem World

RAG Randt is a content creator and designer who is perhaps best known for his work with MadPea, having worked on many of their games over the years. However, he recently departed the MadPea team to focus on his own work, and as we’ve been friends for several years, having worked closely on a project together, I was delighted to receive an invitation from him to see what he’s been up to within the region he’s been working on for the past few months.

“I’ve been putting together a portfolio site,” he explained as I arrived next to a DC3 sitting at the edge of a long runway, a fitting arrival point for visitors to his island. “Some of it is still under construction, but I’ve opened it to the public.” Called ragVR, the region is a veritable tour-de-force in RAG’s skills as a scripter, creator, builder and environment designer – and makes for a completely engaging visit.

From the airfield landing point, a flight of steps leads visitors to the stunning Art Deco frontage of an elevator tower rising above the sheer cliff face against which it is built. Two kiosks stand before the doors to the tower, one of which invites visitors to click it, thus getting one into the habit of touching similar kiosks across the region to obtain information on the various locations one can visit. The second kiosk provides background information on RAG himself and the region, and should be read…

Source: ragVR: imagination and expression in Second Life | Inara Pey: Living in a Modem World

The Sagan Planetarium in Second Life | Inara Pey: Living in a Modem World

It’s no secret that I love space exploration and astronomy – hence my Space Sunday series. Both are subjects which fit wonderfully into the niche of virtual worlds and virtual spaces, so I’m always on the look out from locations expressing either in-world. It therefore came as complete surprise to learn about the Sagan Planetarium  courtesy of a Tweet and blog post by Ricco Saenz; so much so that I had to clear all other plans for region visits and move it to the top of my list of places to visit.The planetarium – obviously named after one of the 20th century’s greatest intellects, the late astronomer and astrophysicist Carl Sagan – is the work of Josh Nitschke and is frankly a must-see visit, whatever your level of interest in astronomy and space exploration. The visitor spaces are split into four areas: the entrance lobby (I’ve used this as the landing point in the SLurls in this article), the Exhibition Hall, the main skydome and an outdoor orrery.

Continue reading “The Sagan Planetarium in Second Life | Inara Pey: Living in a Modem World”

Nagare no Shimajima, Restless Times, Second Life | Inara Pey: Living in a Modem World

In October 2013, I visited Nagare, the home of the Blue Lotus Clan, offering both a place to visit and the opportunity for those who enjoy the art of traditional Japanese katana, nagi and short blades traditional fighting to join the clan’s C:SI (Combat Samurai Islands system) dojo. At that time, Nagare occupied a quarter region parcel on Southern Cross. A lot has changed since then, and thanks to a nudge by Loverdag, I realised it was high time I revisited.

Continue reading “Nagare no Shimajima, Restless Times, Second Life | Inara Pey: Living in a Modem World”

Going away with Captain Nemo in Second Life | Inara Pey: Living in a Modem World

Back in 2015 I wrote about the merfolk of Fanci’s Deep, who were holding a week of underwater activities to encourage folk to explore their undersea community, centred around the four regions of Fanci’s Deep. These form a part of the Blake Deeps, covering roughly 13 regions to the east of Blake Sea and south of  Blake’s Passage as it cuts its way westward from Blake Sea to Second Norway.Recently, Caitlyn and I have been spending time within the Deeps, and so I felt a further blog post was overdue on their secrets.

Continue reading “Going away with Captain Nemo in Second Life | Inara Pey: Living in a Modem World”

Kultivate January Issue is Now Available!

The January 2017 issue of Kultivate Magazine is now available! This issue features a two part series on Bento, one by Inara Pey and one by Eleseren Brianna. This issue also features Kess Crystal, Mainland Bridges, 2017 New Years’ Resolutions, 2017 Second Life Predictions, Colt Jonstone, Mr. SL 2017; and over 40 artists from Kultivate are featured! Very special thank you to Anouk Lefavre for the cover image. Click the cover below to view the issue:

kultivate-january-cover

Yhorm: a stunning new role-play location in Second Life | Inara Pey: Living in a Modem World

It stands like one might imagine Tolkien’s Minas Ithil might have looked before Gondor’s fading might failed it, and it fell into corruption as Minas Morgul. Surrounded by snow-capped mountains, their flanks cold and hard, the old city of Vyhorm rises into the darkening sky, tier upon tier to a final crowning citadel.Designed by Stark Osterham (of Insilico fame), the city forms a part of a new role-play environment – Yhorm – he is designing and building with his Second Life partner, Cailin Beorn. Although not officially opening until around mid-January 2017, Caitlyn and I had the opportunity to tour the city and the region thanks to our resident Sim Detective, Shakespeare (SkinnyNilla), who passed on news about the region. Our visit also gave me the chance to chat with Cailin and Stark about Yhorm.

Continue reading “Yhorm: a stunning new role-play location in Second Life | Inara Pey: Living in a Modem World”

A Painter’s Link in Second Life | Inara Pey: Living in a Modem World

I’ve always enjoyed Silvermoon Fairey’s region designs in Second Life since I first visited  Dawn of Radiance 2013 (see here, here, and here for some past visits). So I was a little surprised to find an LM sitting in inventory for A Painter’s Link, another of her creations, passed on to me by Silvana Casini but which has been languishing without attention – my apologies to both Silvana and Silvermoon for the oversight.When blogging about Second Life rural scenes, it’s easy to turn to the term “pastoral” as a description, when there is actually little sign of grazing by cattle or sheep or anything else. However, with A Painter’s Link, the word is appropriate: sheep do indeed safely graze under the watchful eye of a shepherd, while further afield in the gently undulating landscape, horses can be found grazing on the grasslands.

That said, attempts to describe the region is words are unlikely to do A Painter’s Link justice; this is a place which should be visited to be truly appreciated. Caught in a mix of  Spring’s warm greens and Autumn’s gold and red, the region presents a world of rustic cottages, old ruins, rolling fields, and country folk of a seemingly bygone era going about their work. Only the presence of a bicycle, an upright telephone and a gramophone, with its great horned speaker indicate the era is likely more recent than the clothing worn by the locals might otherwise suggest….

Source: A Painter’s Link in Second Life | Inara Pey: Living in a Modem World

Silvermoon’s snowy magic in Second Life | Inara Pey: Living in a Modem World

On December 26th, I wrote about Silvermoon Fairey’s A Painter’s Link, noting the over it she has created a seasonal setting, 50 Words For Snow. The latter is actually one of two wintry designs Silvermoon is offering visitors, the other being December Will Be Magic Again. While separated by teleport, both of these settings in many ways complement one another, giving the appearance of being different parts of the same countryside.Visitors arriving at, or teleporting to, 50 Words For Snow arrive atop a rocky plateau over which trees denuded of their leaves raise bare branches to the sky, as if trying to ward off the falling snow. Foxes, raccoons and deer wander among the tree trunks, while a path meanders idly through the woodland, enticing the traveller to follow its winding course. However, the keen-eyed may also spot a path close to hand, switchbacking its way down to lower ground.

Those who follow this route may find their way through fir trees and snow to a large house lit from without and within, where kitties rule the roost and wood fires burn bright in hearth and stove. Sitting diagonally opposite the house, in the north-east corner of the region sits a smaller lodge, also under gently falling snow, and with a frozen pond close to hand. Between these two lie opportunities for walking or sitting beside another ice-sheathed pond, a vista of snow-covered land and blanketed hills stretching to the horizon and caught in the soft glow of a lowering Sun….

Source: Silvermoon’s snowy magic in Second Life | Inara Pey: Living in a Modem World

Kultivate Magazine’s January 2017 Issue Preview!

On January 1, 2017 the next issue of Kultivate Magazine will be published! This issue will be a special edition issue and will feature over 40 images from the great artists of Kultivate. The issue will also feature  Bento from A to Z (everything from bento heads to the technical know how), CasperTech, Mr. SL 2017, The Abstract Lines Art Gallery, Mainland Bridges, January 2017 Edge Stylists’ Looks, New Year’s Resolutions, & 2017 Second Life Predictions. Very special thank you to Anouk Lefavre for the cover image:

january-17-issue-cover

Resting in Fall Trace in Second Life | Inara Pey: Living in a Modem World

In November, Caitlyn and I dropped in to Winter Trace, one of the three seasonal Trace regions in Second Life designed by Kylie Jaxxon and Elvira Kytori – see my article here. At the time of writing, I noted that we had yet to visit Fall Trace, so having spent some time bouncing around wintry regions, we decided to spend a lazy Monday taking a look.As the name suggests, Fall Trace offers an autumnal look and feel, with Eliva taking the lead in the design, and Gnaaah Xeltentat providing additional support. The presentation is that of a low-lying marshland, perhaps at the estuary of a slow-flowing river. The land is flat and reedy, much of it under a shallow covering water, across which trees coloured in autumn’s golden hues stand sentinel.

Continue reading “Resting in Fall Trace in Second Life | Inara Pey: Living in a Modem World”

Discovering 1920s New York in Second Life | Inara Pey: Living in a Modem World

“I’d been considering doing a 1920’s New York Project for a long time, wanted to make sure I had the time and resources for a project this big,” Jogi Schultz (yogijo) – “Mr. S” to the folk in his neighbourhood – told me as we emerged from the subway station into the world of New York in the mid-1920s, as modelled by his 1920s New York Project.As we stood at the roadside, a few cars parked at the kerb, he continued, “New York City has been my favourite city since I was a kid.  There is so much history here, even in the buildings themselves.  And it’s so diverse in what it has to offer.”I’d first come across the project via Annie Brightstar. Her article was enough to pique my curiosity and encourage me to hop over to take a look – and that encouraged me to contact Jogi to find out more.

 

1920s New York Project: the landing point, model on the Continue reading “Discovering 1920s New York in Second Life | Inara Pey: Living in a Modem World”

Boarding the Arctic Express in Second Life | Inara Pey: Living in a Modem World

Inspired by the 1985 children’s classic, The Polar Express, written and illustrated by Chris Van Allsburg, the DRD Arctic Express, built by sisters Jaimy Hancroft and Ewoyn Swords, is currently being showcased in its own region for the holiday season. As the region is a venue for the Lab’s Jolly Holiday Crawl, and DRD is the subject of segment #42 of the Drax Files World Makers; (see my review here), Caitlyn and I took time out on a Friday afternoon to pay it a visit.

The express sits to one side of a snow-bound landscape under an overcast sky, patiently awaiting passengers to climb the steps and board the carriages. Those who do will find there’s considerable comfort to be had within. For example, the First Class saloon located immediately behind the engine and its tender, provides soft sofas and armchairs in which to relax, with decorated Christmas trees offering a seasonal sparkle, while cookies and hot chocolate are on hand to ward off the cold.

Behind this sits the dining car, where the tables are set for those seeking a filling repast – just take a seat and discover for yourself!  Travel further back through the train, and the first class carriage awaits, and behind it, the club car. The latter offers a range of alcoholic beverages for those seeking something with a little more edge than hot chocolate to help them recover from the cold air outside. Bringing up the rear of the train are the standard and third class carriages….

Source: Boarding the Arctic Express in Second Life | Inara Pey: Living in a Modem World