Photoshop tutorial on how to balance light & image sharpening, when creating textures:
Let’s say we have this texture metal taken from CGtextures website:
It is possible to perceive the difference of light across the texture and that becomes even more noticeable when an Offset filter is applied:
There are at least two options to remove or attenuate this difference of brightness.
1st technique – Average/High Pass to remove highlights
- Open the texture in Photoshop and duplicate the layer. Rename the layer to Average.
- Apply the Average filter to this layer. Filter>Blur>Average
- Duplicate the initial layer again and rename it to Linear Light 50%
- Place this layer on top of the Average layer
- Change the Blending mode to Linear Light and reduce the opacity to 50%

- To the Linear Light 50% layer apply the High Pass filter. Filter>Other>High Pass…
- For this image a radius of 100% worked quite well, but each texture will require a different radius. A useful tip is starting with…
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