Cool updates from the new Phillip Linden’s virtual world of High Fidelity! Inara has the scoop:
The September newsletter from High Fidelity appeared at the end of that month, with Chris Collins highlighting some of the work that has been going on of late, providing an update on particle effects, procedural textures and – most interestingly – avatar kinematics and in-world object manipulation using an avatar’s hands and via suitable controllers.
Procedural textures allow for complex, algorithm based textures to be created using tools such as ShaderToy and used directly within High Fidelity. Brad Davis has created a video tutorial on procedural entities which Chris references in the newsletter, the write-up also follows a short video released on the High Fidelity you Tube channel which briefly demonstrates procedural textures in HiFi.
However, it is the object manipulation that’s likely to get the most attention, together with avatar kinematics and attempts to imply a force when moving an object.
In terms of avatar kinematics, Chris notes:
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