What sets virtual world education apart? What is the role of play in our practice? What types of immersive experiences are you developing to enhance teaching and learning?

These questions are at the heart of the Immersive Experiences category for the Virtual Worlds Best Practices in Education conference this year. Invite the (virtual) world to your space to play and learn!

The Immersive Experiences activities will be scheduled in the two weeks pre-conference and one week post-conference so that we will have the time to play, immerse, and engage with your location, be it a 3D virtual world or a gaming environment.

Detailed information about all categories of proposals, including Immersive Experiences, can be found here:

Guidelines for Immersive Experiences: http://vwbpe.org/presenters/guidelines/immersive-experiences

*Immerse * Engage * Explore * Learn * Play*

One thought on “VWBPE 2016 Immersive Experiences Proposals – Deadline 17 January 2016

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