Tuesday, August 22nd was not a particularly good day for Second Life, with an extended period of unscheduled maintenance with log-ins suspended and those in-world advised to refraining from rezzing No Copy objects, or making any LindeX related transactions, etc.
If these words sound familiar (except the date), it’s because I wrote them a year ago to the day, on August 23rd, 2016, when Second Life experienced some significant issues.
Back then, the problem was the core database. The initial problems on August 22nd, 2017 weren’t software related, nor were they related to the Main (SLS) channel deployment taking place at the time. Instead, they lay with a piece of hardware, as April Linden, writing in the Tools and Technology blog, explained in another concise explanation of the problem, which started:
Early this morning (during the grid roll, but it was just a coincidence) we had a piece of hardware…
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