I first tried the High Fidelity worlds in late 2014 and really didn’t like it. Using it was way too technical and there really wasn’t any social aspect to it. On Monday I heard Philip Rosedale’s discussion with Draxtor
(https://draxfiles.com/2017/10/15/show-158/ The trick is getting beyond the endlessly repeating introductory music thing don’t really get started until 28 minutes into the video.)
and liked what I heard. About how user driven and inclusive High Fidelity was.
So, I decided to try it again. Yes, it is still too technically involved even for an old geek like me to use it without considering a lot of options and there is not enough of a population to be very social right now. But when I started using High Fidelity I was pleasantly surprised.
No, it’s scenic graphics are not as refined right now as the other VR experience. But it does not…
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