Inara Pey: Living in a Modemworld
Sansar: The Whyst Garden
Whystler is a designer with an interest in architecture and history, as demonstrated by two experiences I’ve recently hopped through – The Bridge Room and Whyst Garden, the latter of which, at the time of writing, has been a featured experience in the Atlas.
The Bridge Room is a virtual puzzle – not an overly difficult one to solve, admittedly, but one which is still fun to visit. Whystler describes it thus:
Inspired by Architectural Fantasy drawings of the 17th and 18th centuries, this room of architectural monuments provides a challenge. Can you find your way from one end to the other?
Sansar: The Bridge Room
And so it is that on spawning, visitors find themselves within a great stone hall with high, vaulted ceilings, supported by great square columns, which descend not to a floor, but into water, the base of each column forming…
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